Would be really cool, playing as an MTF soldier. I think it could be an objective based coop game rather than versus multiplayer players would need to work together to contain anomalies with tactics and cooperation.
If you haven't tried R6: Siege yet, you should. It really nails all aspects of the breach-and-enter special forces game design. That being said, I think there's a lot more to the appeal of MTFs than just special forces power fantasy.
I honestly think this would be accomplished best in single player. Adding co-op to a game usually makes it more entertaining, sure, but it also leeches a lot of any tension from the experience. Tension, fear, and uncertainty should be an MTF game's bread and butter, and I wouldn't want to spoil that by playing with my jackass friends, as funny as that sounds.
That also would free up the developer to be able to really nail each anomaly. You could design levels to fit the narrative of any given skip, with a premise in the form of a briefing, followed by escalation, rising action, or discovery as the player moves deeper into the anomaly, followed by a horrifying or tense resolution as the MTF reaches its goal.
I stopped playing R6 cause it's really toxic and it stopped being tactical. I think coop would be best cause you can tactically cooperate with actual people rather than AIs, even if some of the tension is lost I think being a coop game would be a good payoff and the briefing and phase you mentioned is perfect.
I think I can try to make a game for ya
I don't know of any MTF Games but you can search for MTF mods that were made in Containment breach. Or an official MTF game set in containment breach I saw a while ago.
I can make one for you… Because Unity's particle system is awesome
Maybe this isn't quite what you are talking about, but I was just thinking the other day about how a game could capture the feel of being in an MTF. I'm not talking about a bang bang power fantasy, either. I'm talking about the feeling of being one of those grunts that end up dead in every exploration log ever, assigned to bring home an anomaly with only a vague idea of what it is and never knowing quite what to expect.
I think you would have to randomize the anomaly, in order to keep players from getting too comfortable. Is it an object? A creature? A whole area? Is it hostile? If so, why? Does it actively want to eat your liver, or is it just an animal defending its territory? What happens when you look at it? What happens when you don't look at it? The list goes on. You'd be given a vague idea of what to expect to start, of course, but players would have to figure out the rest on the fly. On your first game, of course, you'd be bumbling around in the dark and will most likely die horribly, but as you play more you'd gradually start to notice behavioral patterns and develop strategies. Who knows, maybe more experienced players would find it more efficient to just leave the guns at home in favor of other equipment.
Maybe playing through that sounds like torture for an average FPS gamer, but I'm one of those nutjobs who thinks over-complicated old PC games are the pinnacle of game design.
The game Deadnauts by Screwfly Studios is a lot like this, though it's a squad-based RTS/Roguelike. (I highly recommend it.)
Basically the idea is that you're the voice on the radio for a group of deep-space salvagers ala Alien or Event Horizon. Each run-through has you exploring a series of randomly generated ships, with a huge variety of procedurally generated enemies and backstories. One run you might be dealing with an alien contagion that turns victims into blind zombies that hunt by scent, another you might be dealing with an infestation of teleporting critters that see in the infrared and can only be killed with sonic weapons.
Needless to say, the cloning bay sees a lot of use on certain runs.
This is exactly what I meant not knowing exactly what anomaly it is and having to tactically adapt to the situation and errors have severe consequences and punishing with slow tactical gameplay that can go to shit real fast, and I'm a nutjob who prefers to have challenging gameplay that demands a lot out of the player.
Have you tried SCP: Secret Laboratory? It's free on Steam and features playable MTF operatives.
Secure. Contain. Protect.