Nexus Hub
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Nexus
/ˈnɛksəs/

  1. a connection or series of connections linking two or more things.
  2. a central or focal point
  3. a concentrated area/zone of anomalous activity

Operational Information on Nexuses

What Is A Nexus

Never even heard of it before

A Nexus (plural: Nexuses1) is an area/zone that is actively anomalous, and supports a permanent community. Imagine a city like New York, except that perhaps the city never sees the Sun, or people sometimes turn into animals, and that's perfectly normal for them.

Normally, the Foundation/GOIs would classify these places as SCPs and try to get everyone out and lock the place down. Unfortunately, sometimes that isn't always possible or feasible. Hence, they designate those places as a Nexus. This means that these areas are recognised as places of anomalous activity and left be, albeit under supervision from a GOI or government. They are also hidden from the public, and all evidence of its existence hidden.

There are also larger versions of Nexuses, known as Free Ports. These area are inherently anomalous, often being disconnected from the main world. They act as safe zones where the Veil is not required, as everyone who enters a Free Port, knows about the anomalous. Free Ports are usually recognised as sovereign states and are self-managed, albeit with some intervention from federal or international agencies.


Characteristics of a Nexus

The foundations of an idea

Low Population
Most Nexuses have very low population numbers, with the highest being 30,0002. A large population would often mean news of the Nexus would be spread around much more. It's also an added bonus to the Foundation, which helps them maintain the Veil easily.

Nexus Confines
A Nexus's anomalies only occur within the confines of the Nexus (or in certain cases, other Nexuses). For example, you couldn't force the Goatman from Sloth's Pit to exit the confines of the Nexus: the act would simply make him a normal goat after a while. What happens in the Nexus, stays in the Nexus.

Thematic Influence
Each Nexus has its central theme that encompasses the entire idea of the anomaly in the Nexus.They can exist anywhere in the world, so long as they have around ~25 people at least, and should not match the any real-world location. Besides that, you're free to do whatever you want. If you want a Nexus that rains salmon, go ahead3.


Documentation of a Nexus

The technical side of a Nexus

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**Nexus #:** Nx-XX

**Civilian Designation:** [Name of Nexus Town]

**Population:** [Approximate number of people living in the Nexus]

**Area Class:** Briar/Asphodel/Camelot/Shangri-La/Dunwich (indicate which class)

**Nexus Interaction Protocol:** [Paragraphs explaining special requirements for personnel working in the Nexus]

**Containment Facility:** [Optional Site/Area dedicated to containment and monitoring]

**Description:** [Paragraphs describing the Nexus]

**Addendum:** [Optional additional paragraphs]

Nexus Area Classes

The box test of Nexuses.

Criteria for Nexus Area Classes:

  1. How obvious the Nexus is?
  2. How likely are civilians to encounter it.

Nexus Area Classes

Briar
Name derived from the old Briar Patch from Song of the South. A few local curiosities, higher frequency for extranormal events and anomalous objects. Requires little to no cover-up by the Foundation.

Asphodel
Name derived from the Fields of Asphodel, the incredibly mediocre afterlife in Greek Mythology. Civilians will get the feeling that something's off about this place, higher frequency for extranormal events and anomalous objects. Requires some cover-up by the Foundation.

Camelot
Name derived from the King Arthur Legends. Anomalous activity is a fairly integral part of the town. Foundation has to perform cover-ups regularly, as well as make it a bit more difficult for civilians to find by taking it off maps and such. Containment Facilities may be needed on a case-by-case basis.

Shangri-La
Name derived from James Hilton's Lost Horizon novel. Hotbed of anomalous activity. Active attempts to stop civilians. The Foundation rolls with the anomalous as it comes. Containment facility required.

Dunwich
Thank you H.P. Lovecraft. The entire place is practically anomalous. The Nexus is almost entirely cut off from the non-anomalous world. Special measures may be required to keep personnel safe. Containment facility required.

Free Port
Anomalous hubs of commerce and living. These communities are openly aware of the anomalous and actively practice it. These hubs are protected by national/international law, and forbid Foundation intervention. Policing of the Nexus is done though its own agencies. These Nexuses can only be accessed through anomalous means4.


List of Nexuses

Nx-03 | Hy-Brasil | Site-03

Area Class: Free Port Camelot

Description: A magical island located of the coast of Ireland, that is inaccesible through conventional means. The Nexus is governed by the Tuatha Dé Danann, and acted as a neutral ground for many GOIs to operate in, including the Foundation. Destroyed following the arrival of LTE-0851-Cetus. The Nexus still remains, however significantly diminished in terms of power and strength.

Associated Articles:


Nx-07 | Gwag Hen y Cwn, Swansea, Wales | Site-78

Area Class: Asphodel

Description: A small town located on an island off the southern coast of Wales. Most of its inhabitants suffer from theriantropy, or the ability to metamorphose5 into other animals.

Associated Articles:


Nx-17 | Boring, Oregon | Site-64

Area Class: Briar

Description: Located southeast of Portland, Oregon, Boring's main anomaly is the growth of almost all known varieties of anomalous fauna. Additionally, Boring is also headquarters to Wilson's Wildlife Solutions(WWS), an organisation concentrated on the discovery and preservation of anomalous flora and fauna. Following the Boring Agreement, the Foundation, via Site-64, and WWS have agreed to support each other and not to interfere in each others operations.

Associated Articles:


Nx-18 | Sloth's Pit, Wisconsin | Site-87

Area Class: Shangri-La

Description: Named after the town's founder, Jackson Sloth, Sloth's Pit is a Nexus driven by its own narrative force. The number of anomalies in the town are many and some still unaccounted for6. Many UAEs7 have emerged from the narrative force of Sloth's Pit, including The Goatman, Sinning Jessie, and the Hook Handed Man. Despite its often goofy and friendly appearance, Sloth's Pit has also been host to multiple terrifying incidents, and has its own dark history.

Associated Articles:


Nx-25 | Olive Hill, Kentucky | Site-10

Area Class: Camelot

Description: Outside the Veil, Olive Hill is well-known for the Tygarts State Forest; a popular attraction for tourists. But come the later hours of midnight, strange events happen, such as young children going missing and strange noises emanating from the forest itself. Rumors of a witch inhabiting the forest also plague the city's populace as they mourn over their lost children. The forest itself has been avoided by civilians and Foundation personnel alike, as many have entered to explore and investigate the missing children but have yet to return.

Associated Articles:


Nx-33 | Drake, Inverness-shire, Scotland | Site-127

Area Class: Camelot

Description: This Nexus is inhabited by HACs8, who have been integrated into everyday life in the Nexus. An abundance of SCP-936 are also located around the town, and may actually be posing as members of the community.

Associated Articles:


Nx-37 | Daleport, New England | Area-37

Area Class: Dunwich

Description: Daleport is the only Nexus without a mortal population, following an incident in 1997, where a cult in the town attempted to summon multiple omnipotent entities in order to 'cleanse' the town. The ritual failed, and the entire town's population was decimated. Today, the Nexus is a hotbed of anomalous activity, including the apparition of disembodied limbs and voices belonging to the slaughtered townsfolk.

Associated Articles:


Nx-43 | Verstecktedorf, Baden-Württemberg, Germany | Site-99

Area Class: Camelot

Description: Verstecktedorf is a small town in Germany, which experiences anomalous activities related to the fairy tales of the Grimm Brothers. This Nexus also hosts the Black Forest, a notable location from the Grimm Brothers. tales. Some stories from the town had managed to circulate the Internet through sites such as Parawatch9, but are often dismissed as urban legends.

Associated Articles:


Nx-51| Eventide, Oregon | Site-51

Area Class: Dunwich

Description: Eventide is a city in Oregon that never sees the Sun, due to an unknown impermeable object blocking the sky. The almost continuous downpour of rain, along with lack of sunlight and anomalous nature, has accelerated the growth of anomalous fungi, which is used to create anomalous drugs to supply Eventide's black market. Due to the control exerted by the Bavarian Illuminati10 upon the city, the Foundation must operate as a black-ops unit to gain control of the city.

Associated Articles:


Nx-52 | Harkness, Maryland | Site-52

Area Class: Dunwich

Description: Harkness, Maryland is the single most concentrated population with anomalous diseases. The equivalent of an anomalous leper community, it is covered in a dense, green miasma, which does not dissipate, or affect the population of Harkness. This Nexus is also used as a vaccine procurement and testing facility due to rare specimens present within the Nexus.

Associated Articles:


Nx-56 | Summerstone, Wales | Site-17

Area Class: Camelot

Description: Nx-56 was Summerstone, a Welsh logging town surrounding a temperate rain forest. Originally the host of a semi-stable SCP-4886-A ecosystem, the events of Incident 4886-AO has forced the Foundation to reevaluate the extent of Nx-56's anomalous properties. Reevaluation of Nx-56 Nexus status is also being considered.

Associated Articles:


Nx-58 | Yumegēmu, Tokushima, Japan | Site-79

Area Class: Shangri-La

Description: Yumugēmu is a Nexus located in Japan that features multiple topographical anomalies. The Nexus also incorporates games and challenges into its surroundings, causing buildings in the Nexus to mirror those often found in video games. The Nexus also causes alterations in the people living in it, as well as show signs of temporal and chronal abnormalities.

Associated Articles:


Nx-59 | Amityville, Missouri | Site-59

Area Class: Shangri-La

Description: Unlike the haunted house, Amityville is a small town in Missouri, which relies heavily upon the laws of irony and bad luck. Many events in the town are often accompanied by sudden unpredictable changes, or conform to local superstitions. However, rumours have emerged from the town regarding the abuse of power of Foundation personnel in Site-59, who have allegedly formed a dictatorship in Amityville.

Associated Articles:


Nx-64 | Mujin, South Jeolla, South Korea | Site-64K11

Area Class: Asphodel

Description: Mujin is located along the coast of the Yeosu Peninsula, and experiences a neverending fog that blankets the city. In addition to the fog, this Nexus also contains SCP-521-KO, and possesses the lowest Hume level for any known Nexus, catalysing an increase in the number of anomalies encountered by personnel at Site-64K.

Associated Articles:


List of Free Ports

FP-01 | Three Portlands

Area Class: Free Port

Description: A city-state located in its own pocket universe, with connections to the Isle of Portland in the United Kingdom and the cities of Portland in Oregon and Maine, Three Portlands is the largest free port in North America. A haven for anartists, occultists, and parahumans, it has a population of at least 80,000. Foundation operations within the city are prevented or seriously limited by the Hoover Mandate of the United States government. Under the terms of this policy, the United States guarantees the city's independence and status as a Free Port, while assuming responsibility for its security and secrecy; execution of these duties falls to the UIU12, which shares law enforcement jurisdiction with the local police.

Associated Articles:


FP-02 | Backdoor SoHo

Area Class: Free Port

Description: Backdoor SoHo is a free port dedicated mostly to the artistic display of the anomalous. Similar to the SoHo in Manhattan, it houses multiple GOIs, including Ambrose Restaurants and Marshall, Carter & Dark. Policed to some degree by the UIU.

Associated Articles:


FP-03 | Eurtec

Area Class: Free Port

Description: Eurtec is the prime technological metropolis in the west and an apple of the Global Occult Coalition's eye. Founded by the Servants of the Silicon Nornir13 in order to speed up the development of paratech for their own agenda. While relatively young, it has nonetheless established its presence in the anomalous world as an important global city and the primary European Free Port. However, it has also garnered an infamous reputation as a hotbed for paracrime that is barely dealt with.

Associated Articles:


FP-04 | La Rue Macabre

Area Class: Free Port

Description: La Rue Macabre is an anomalous Free Port accessible by taking a left (on foot) off of Decatur (next to Jackson Square) onto Morgan. Filled with the bizarre, the forgotten, the outcasts, and the shunned, La Rue Macabre is a place made for the dregs of anomalous society. It's a place to meet, to share stories, to drink away worries, maybe make a few bucks working odd jobs in the city, or if you're really strapped for cash, out in the swamp, and to conduct trade. Life is slower here, sweltering in the heat of the swamp.

Associated Articles:


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